by Andrew Davison

This book explains how to program 3D games in Java on a PC. You should have basic Java programming language skills in order to begin game development in Java. This book is categorized in three parts: Java 3D, non-standard input devices for game playing and JOGL (a lower-level Java wrapper around popular OpenGL graphics API). This book concentrates on the latest 3D APIs, covering a range of libraries that you can’t find described in one place anywhere else.

Please click on the link to download book. [Download]


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