by Brian Fling
This book is for everyone interested in designing in developing for mobile devices, regardless of experience and regardless of the application. The first half is a crash course in the mobile design like how to develop a strategy, address the mobile context and how to create a user experience for it. The [...]
by Wireless Industry Partnership 2012
Applications don’t sell themselves. In order to be successful, developers also need to be fluent in the language of marketing. This guide aims to simplify the process and steps of marketing; and provide a few tips and tricks. It is a Companion Guide to the ever popular Mobile Developers Guide [...]
by Puja Pramudya
This e-book is written for those who want to get to know, use, and develop applications for Microsoft mobile platform called Windows Phone. In this book you will learn how to use the different controls that the Silverlight for Windows Phone Toolkit offers. This book covers topics related to Windows Phone Overview, Windows [...]
by Microsoft
For Windows Phone, Microsoft went back to the drawing board to figure out what phone users really want, and built a phone from the ground up. This guide is for those who have been developing iPhone applications and are interested in building your applications for Windows Phone 7. The guide will cover what you [...]
by V. Mukhi, V. Kalantri, S. Mukhi
This book covers the basics of WML and WMLScript using the Toolkit ver 1.5 and Nokia 6150 simulator, which were bundled in one. The demand for software professionals with knowledge of WML and WMLScript will grow in direct proportion to the increase in the user base of mobile phones. That [...]
by Boryana Miloshevska
In this book you will learn how to use the different controls that the Silverlight for Windows Phone Toolkit offers. It starts with a brief introduction to the main Silverlight and Windows Phone concepts and then is focused on getting started with the Silverlight for Windows Phone Toolkit. This gives details on installing, Visual Studio toolbox [...]
by Philip Rideout
If you’re already familiar with 3D graphics, but haven’t done much with the iPhone, you can still learn from this book. This books starts with an overview of general 3D graphics concepts. If you have iPhone experience but are new to 3D graphics, you can gloss over some of the Objective C [...]
by Marko Gargenta
This book sprang from years of delivering Marakana Android Bootcamp training class to thousands of software developers at some of the largest mobile companies on four continents around the world. Teaching Android, over time I saw what works and what doesn’t. This book is the distilled version of Android Bootcamp training course [...]
by Jonathan Stark
Now web designers and developers can join the iPhone app party without having to learn Objective-C programming language. You can write iPhone apps quickly and efficiently using your existing skills with HTML, CSS, and JavaScript. This book shows you how to learn with lots of detailed examples, step-by-step instructions, and hands-on [...]
by Ian F. Darwin
Android apps are written in the Java language, using tools such as Eclipse, compiled against the Android API, and translated into bytecode for the Dalvik VM. You’ll work with the user interface, multitouch, location-aware apps, web services, gaming, animation, social networking, device features such as the camera, accelerometer, and GPS and a [...]
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