by Dave Shreiner
OpenGL is a software interface to graphics hardware. This interface consists of about 150 distinct commands that you use to specify the objects and operations needed to produce interactive three-dimensional applications. This book allows you to create interactive programs that produce color images of moving three-dimensional objects, you can control computer-graphics technology [...]
by Garry Morse
This is a tutorial starting with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. Major topics covered in this tutorial book are Applets, Threads, images, double buffering and image filters. All required for development of [...]
by Brian Fling
This book is for everyone interested in designing in developing for mobile devices, regardless of experience and regardless of the application. The first half is a crash course in the mobile design like how to develop a strategy, address the mobile context and how to create a user experience for it. The [...]
by Zeeshan-Ul-Hassan Usmani
This book presents a unique and diversified collection of research work ranging from controlling the activities in virtual world to optimization of productivity in games, from collaborative recommendations to populate an open computational environment with autonomous hypothetical reasoning, and from dynamic health portal to measuring information quality, correctness, and readability from the [...]
by Amitava Kundu, at al.
Adobe Flex is the technology of the future. It takes you to the next level of Web application development by providing a free open source framework to develop Rich Internet Applications (RIAs). Using the Flex framework, you can build software that can be used in combination with other server side [...]
by Xtine Burrough, Michael Mandiberg
This textbook that teaches visual skills through production tools. The text in this book leads readers step-by-step through the process of creating dynamic images using a range of powerful applications. The engaging, experimental exercises take this project well beyond the typical software guide. It also provides instructions in Photoshop, Illustrator, [...]
by Wireless Industry Partnership 2012
Applications don’t sell themselves. In order to be successful, developers also need to be fluent in the language of marketing. This guide aims to simplify the process and steps of marketing; and provide a few tips and tricks. It is a Companion Guide to the ever popular Mobile Developers Guide [...]
by Puja Pramudya
This e-book is written for those who want to get to know, use, and develop applications for Microsoft mobile platform called Windows Phone. In this book you will learn how to use the different controls that the Silverlight for Windows Phone Toolkit offers. This book covers topics related to Windows Phone Overview, Windows [...]
by Kurt Nørmark
This book can be used by teachers as a teaching material. It is assumed, as a prerequisite, that the readers of this book have some knowledge about imperative programming, preferably knowledge about C. According to author of this book it is best to learn object-oriented programming after having learned and worked with [...]
by Andrew Davison
This book explains how to program 3D games in Java on a PC. You should have basic Java programming language skills in order to begin game development in Java. This book is categorized in three parts: Java 3D, non-standard input devices for game playing and JOGL (a lower-level Java wrapper around popular OpenGL graphics API). This [...]
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